The Story
Each year, the natives of Teeky-Tiki get together for an awesome celebration, filled with feats of bravery, trickery, and tribute. Seven days of excitement and intrigue end with the crowning of the new Big Chief of Teeky-Tiki, an honor like no other, given to the Chief that has amassed the most Influence over the course of the Festival!
Mysterious Visions and crazy Events await as you compete in dangerous Jungle Quests, recruit new allies, and build glorious Tikis. But beware other sneaky Chiefs and the ever-lurking Wild Boar trying to stop you!
Will you be crowned the next Big Chief of Teeky-Tiki?
2 to 5
12 and Up
30 min / player
What People Are Saying
— Terry Cox
— Gregory Harrison
— Mom
Main Phases
The Village
Natives placed in the Village can help earn you additional Village cards — helpful cards and nasty tricks — as well as allow you to craft Tikis! Tikis are just one of the many ways to increase your influence.The Jungle
Natives you send to the Jungle will attempt Challenges, Forage for Food, and participate in Events. Just make sure you have enough Spears for the Natives you want to send into the Jungle. It can be dangerous!The Campfire
Natives can visit the Campfire to help you recruit more Natives with their Influence, buy Pets to assist your Natives, and build Huts. Huts will most often grant you special abilities and more Spears!What's In The Box!
Tricks
Tricks collected during your Village phase can be good for you and bad for your opponents. They will indicate what phase on your turn they can be used (or anytime), and what the effects are.
Challenges
Natives sent into the Jungle can choose to use their skills to participate in Jungle Challenges, earning Food, Tokens, and more! But failing a Challenge can have a variety of negative consequences as well.
Tikis
Building Tikis has multiple benefits including adding to your Influence (worth even more if they match colors), increasing your hand size, and potentially giving you discounts at the Campfire.
Villagers
Villagers are your most basic Natives, with simple stats and abilities. They are cheap to recruit, and early on can be great, but don't offer many bonuses later on. On the bright side, there are a lot of them.
Warriors
Warriors are your more advanced Natives, costing more to recruit, but having several added bonuses. Some are very effective in certain phases, while others have specifc bonuses that can make all the difference.
Elders
Elders are your most esteemed Natives, costing the most to recruit, but granting you awesome perks. Higher skills and great abilities make these Natives incredible, but know that you can only have one at a time!
Huts
Huts can often be overlooked for the more immediate benefits of Natives, but as your Spear inventory becomes more limited, you'll look to these to get more Spears and great abilities.
Festival Days
At the beginning of each new day, you'll reveal a Festival Day event to mark which Day you're on and add a fun variant into the mix. Some Festival Days are better than others.
Events
Random Events will appear throughout the game, offering unique opportunities for Natives, like Tusk Juggling, or even summoning the Wild Boar. Scary!
Visions
Visions are another way to gain extra Influence during the Festival. Each Player can take one Vision and when completed reveal their Vision to impress the folk of Teeky-Tiki!
Big Chiefs
Players can choose to play as actual Big Chiefs, (former champions) if you received these bonus cards. These will allow you to start the game with extra bonuses or additional abilities.
Pets
Additional bonus cards you may have received, Pets can be purchased and added to other cards to enhance those cards' abilities. But not all Pets are created equal!
Other Items
Tokens
There are a variety of Tokens included in the game, ranging from Food Tokens, to benefits and penalties, to Influence Tokens. Each Token is double-sided, to make gamplay quick and easy.
Wild Boar & Chief's Cup
Beware the Wild Boar, which will be drawn to your Village in many ways throughout the game, including bad rolls (rolling a 1 at any time). The Chief's Cup marks who goes first each phase and decides all ties.
Dice
Okay, so dice aren't super-special, but we thought we'd mention them anyway. Most games need them, and Teeky-Tiki is no exception. Jungle Challenges and other activities will require rolls.
The Rules
Of course we've included an extensive 16-page rule book, printed in full-color, detailing gameplay, card specifics, strategies, and more.
Player Mat Cards
The game also includes 3 Player Cards for each player (one for each phase), detailing actions you can take, and used for Native placement.